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<h1>Geometric Plugin</h1>

<p>The <a href="coppeliaGeometricRoutines.htm">Coppelia Geometric Routines</a> API functions are also available within CoppeliaSim via the geometric plugin, and can be recognized from their simGeom-prefix: </p>
<li><a href="simExtGeometric-api-alphabetic.htm">Geometric plugin API list (in alphabetical order)</a></li>
<li><a href="simExtGeometric-api-category.htm">Geometric plugin API list (by category)</a></li>


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<p>Above API functions allow similar geometric calculations as you are able to do from within CoppeliaSim (i.e. <a href="collisionDetection.htm">collision detection</a> and <a href="distanceCalculation.htm">minimum distance calculation</a> on <a href="shapes.htm">shapes</a>, <a href="octrees.htm">OC-trees</a> and <a href="pointClouds.htm">point clouds</a>), but in an independent manner from CoppeliaSim scene objects, e.g. you are able to create mesh-, OC-tree and point cloud-objects and perform collision detection or distance calculations, without having to modify the scene content. </p>

<p>For an example on how to use above API functions, refer to the following scene: <em>scenes/sceneObjectIndependentGeometricCalculationExample.ttt</em>, and make sure to inspect the attached child scripts.</p>


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<h3 class=recommendedTopics>Recommended topics</h3>
<li><a href="coppeliaGeometricRoutines.htm">The Coppelia Geometric Routines</a></li>

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